A somewhat optimized sketch, makes use of processing pixel array functionality, takes a little time to "warm-up". Original used P3D mode, probably should have been P2D (apparently better than default for pixel array type sketches)....
##################################################
# amp_zoom_in.rb
# adapted from a sketch at http://www.biothing.org
##################################################
attr_reader :col, :a, :b, :c, :k, :amp, :time
def setup()
size(640, 480, P2D)
color_mode(RGB, 1.0)
frame_rate(4)
load_pixels()
reset
end
def draw()
@time += 0.1 #step ahead in time with each frame
#now go through each pixel in the window:
(0...width).each do |x|
(0...height).each do |y|
#create values with trig functions, noise, etc acting on x,y and time.
#experiment with how these values are modulating over time.
@a = dist(x, y, width/2, height/2)
@b= (cos(x/360.0 + time)).abs # frequency larger means less
@c = noise(y/180.0*cos(time/20.0)) # inteference, larger means less
@amp = k # amplitude
@col = color((cos(a/120.0 + b + c * 10.0).abs)) * amp
#combine values into a color somehow. again the possibilities are limitless
begin
pixels[y * width + x] = col
rescue
reset
end
end
end
update_pixels()
@k += 1
end
def reset
@k = 0
@time = 0
end
Experiments with ruby-processing (processing-2.2.1) and JRubyArt for processing-3.0
Saturday, 30 October 2010
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About Me
- monkstone
- I have developed JRubyArt and propane new versions of ruby-processing for JRuby-9.1.5.0 and processing-3.2.2
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