It was very constructive to see if I could translate the EisenScript to my ruby processing DSL, I immediately learnt something about the EisenScript (recursion seems to be implicit, something I had not understood before). What I learnt about my library, was I was losing some context by directly altering the attitude (the image expected from the EisenScript appeared briefly but quickly degraded). I have now re-factored the sketch to only adjust the initial angle, the x rotation seems to affect the amplitude of deformation from the plane of the spirals. The y and z rotation give control of the attitude, and need to be used in combination to fully explore the 3 dimensional shape, which is now somewhat like that produced by StrucureSynth.
Here is my revised 3d context free DSL (test_free.rb):-
# A Context-Free library for Ruby-Processing, inspired by
# contextfreeart.org and StructureSynth
# Built on Jeremy Ashkenas context free DSL script
module Processing
class ContextFree
include Processing::Proxy
attr_accessor :rules, :app, :xr, :yr, :zr
AVAILABLE_OPTIONS = [:x, :y, :z, :rx, :ry, :rz, :size, :color, :hue, :saturation, :brightness, :alpha]
HSB_ORDER = {:hue => 0, :saturation => 1, :brightness => 2, :alpha => 3}
# Define a context-free system. Use this method to create a ContextFree
# object. Call render() on it to make it draw.
def self.define(&block)
cf = ContextFree.new
cf.instance_eval &block
cf
end
# Initialize a bare ContextFree object with empty recursion stacks.
def initialize
@app = $app
@graphics = $app.g
@finished = false
@rules = {}
@rewind_stack = []
@matrix_stack = []
@xr = 0
@yr = 0
@zr = 0
end
# Create an accessor for the current value of every option. We use a values
# object so that all the state can be saved and restored as a unit.
AVAILABLE_OPTIONS.each do |option_name|
define_method option_name do
@values[option_name]
end
end
# Here's the first serious method: A Rule has an
# identifying name, a probability, and is associated with
# a block of code. These code blocks are saved, and indexed
# by name in a hash, to be run later, when needed.
# The method then dynamically defines a method of the same
# name here, in order to determine which rule to run.
def rule(rule_name, prob=1, &proc)
@rules[rule_name] ||= {:procs => [], :total => 0}
total = @rules[rule_name][:total]
@rules[rule_name][:procs] << [(total...(prob+total)), proc]
@rules[rule_name][:total] += prob
unless ContextFree.method_defined? rule_name
self.class.class_eval do
eval <<-METH
def #{rule_name}(options)
merge_options(@values, options)
pick = determine_rule(#{rule_name.inspect})
@finished = true if @values[:size] < @values[:stop_size]
unless @finished
get_ready_to_draw
pick[1].call(options)
end
end
METH
end
end
end
# Rule choice is random, based on the assigned probabilities.
def determine_rule(rule_name)
rule = @rules[rule_name]
chance = rand * rule[:total]
pick = @rules[rule_name][:procs].select {|the_proc| the_proc[0].include?(chance) }
return pick.flatten
end
# At each step of the way, any of the options may change, slightly.
# Many of them have different strategies for being merged.
def merge_options(old_ops, new_ops)
return unless new_ops
# Do size first
old_ops[:size] *= new_ops[:size] if new_ops[:size]
new_ops.each do |key, value|
case key
when :size
when :x, :y, :z
old_ops[key] = value * old_ops[:size]
when :rz, :ry, :rx
old_ops[key] = value * (Math::PI / 180.0)
when :hue, :saturation, :brightness, :alpha
adjusted = old_ops[:color].dup
adjusted[HSB_ORDER[key]] *= value
old_ops[:color] = adjusted
when :width, :height
old_ops[key] *= value
when :color
old_ops[key] = value
else # Used a key that we don't know about or trying to set
merge_unknown_key(key, value, old_ops)
end
end
end
# Using an unknown key let's you set arbitrary values,
# to keep track of for your own ends.
def merge_unknown_key(key, value, old_ops)
key_s = key.to_s
if key_s.match(/^set/)
key_sym = key_s.sub('set_', '').to_sym
if key_s.match(/(brightness|hue|saturation|alpha)/)
adjusted = old_ops[:color].dup
adjusted[HSB_ORDER[key_sym]] = value
old_ops[:color] = adjusted
else
old_ops[key_sym] = value
end
end
end
# Doing a 'split' saves the context, and proceeds from there,
# allowing you to rewind to where you split from at any moment.
def split(options=nil, &block)
save_context
merge_options(@values, options) if options
yield
restore_context
end
# Saving the context means the values plus the coordinate matrix.
def save_context
@rewind_stack.push @values.dup
@matrix_stack << @graphics.get_matrix
end
# Restore the values and the coordinate matrix as the recursion unwinds.
def restore_context
@values = @rewind_stack.pop
@graphics.set_matrix @matrix_stack.pop
end
# Rewinding goes back one step.
def rewind
@finished = false
restore_context
save_context
end
# Render the is method that kicks it all off, initializing the options
# and calling the first rule.
def render(rule_name, starting_values={})
@values = {:x => 0, :y => 0, :z => 0,
:rz => 0, :ry => 0, :rx => 0,
:size => 1, :width => 1, :height => 1,
:start_x => width/2, :start_y => height/2, :start_z => 0,
:color => [0.5, 0.5, 0.5, 1],
:stop_size => 1.5}
@values.merge!(starting_values)
@finished = false
@app.reset_matrix
@app.no_stroke
@app.color_mode HSB, 1.0
@app.translate @values[:start_x], @values[:start_y], @values[:start_z]
self.send(rule_name, {})
end
def rotate_x rt
@xr = rt
end
def rotate_y rt
@yr = rt
end
def rotate_z rt
@zr = rt
end
# Before actually drawing the next step, we need to move to the appropriate
# location.
def get_ready_to_draw
@app.translate(@values[:x], @values[:y], @values[:z])
@app.rotate_x(@values[:rx] + xr)
@app.rotate_y(@values[:ry] + yr)
@app.rotate_z(@values[:rz] + zr)
end
# Compute the rendering parameters for drawing a shape.
def get_shape_values(some_options)
old_ops = @values.dup
merge_options(old_ops, some_options) if some_options
@app.fill *old_ops[:color]
return old_ops[:size], old_ops
end
# Sphere, cube are the primitive drawing
def cube(some_options=nil)
size, options = *get_shape_values(some_options)
rotz = options[:rz]
roty = options[:ry]
rotx = options[:rx]
@app.rotate_x rotx unless rotx.nil?
@app.rotate_y roty unless roty.nil?
@app.rotate_z rotz unless rotz.nil?
@app.translate(options[:x] * size, options[:y] * size , options[:z] * size)
@app.box(size)
@app.rotate_z(-1 * rotz) unless rotz.nil? # unwind rotations in an oredered way
@app.rotate_y(-1 * roty) unless roty.nil?
@app.rotate_x(-1 * rotx) unless rotx.nil?
end
def sphere(some_options=nil)
size, options = *get_shape_values(some_options)
rotz = options[:rz]
roty = options[:ry]
rotx = options[:rx]
@app.rotate_x rotx unless rotx.nil?
@app.rotate_y roty unless roty.nil?
@app.rotate_z rotz unless rotz.nil?
@app.sphere_detail 10
@app.sphere(size)
@app.rotate_z(-1 * rotz) unless rotz.nil? # unwind rotations in an oredered way
@app.rotate_y(-1 * roty) unless roty.nil?
@app.rotate_x(-1 * rotx) unless rotx.nil?
end
end
end
My Translation of default.es to ruby processing
# default.rb
# virtually a direct translation of default.es
# the StructureSynth default script
load_libraries :test_free, :control_panel
attr_reader :amplitude, :yrot, :zrot
def setup_the_spiral
@spiral = ContextFree.define do
rule :default do
split do
R1 :brightness => 1
rewind
R2 :brightness => 1
end
end
rule :R1 do
sphere :brightness => 1
R1 :size => 0.99, :x => 0.25, :rz => 6, :ry => 6
end
rule :R2 do
sphere :brightness => 1
R2 :size => 0.99, :x => -0.25, :rz => 6, :ry => 6
end
end
end
def configure_control # setup control panel gui
control_panel do |c|
c.title = "Amplitude+Attitude"
c.slider :amplitude, -0.025..0.015, 0.0
c.slider :yrot, -6.3..6.3, 0.005
c.slider :zrot, -6.3..6.3, 0.005
end
end
def setup
size 800, 800, P3D
configure_control
smooth
setup_the_spiral
end
def draw
background 0
lights
@spiral.render :default, :start_x => 0, :start_y => 0, :start_z => -40, :size => height/400,
:stop_size => 0.2, :color => [0, 0.8, 0.8], :rx => amplitude, :ry => yrot, :rz => zrot
end
Experiments with ruby-processing (processing-2.2.1) and JRubyArt for processing-3.0
Thursday, 9 September 2010
Translating the default.es to ruby processing DSL
Labels:
context free,
ruby processing,
StructureSynth
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- Basic Hair Example SunflowAPIAPI just using jruby
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About Me
- monkstone
- I have developed JRubyArt and propane new versions of ruby-processing for JRuby-9.1.5.0 and processing-3.2.2
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